Frightening Writers Reveal the Most Terrifying Stories They've Actually Read
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- By Christopher Cooper
- 02 Mar 2026
A significant aspect of the appeal within the *Final Fantasy* Universes Beyond set for *Magic: The Gathering* is the way numerous cards narrate well-known narratives. Cards like the Tidus, Blitzball Star card, which offers a snapshot of the character at the very start of *Final Fantasy 10*: a renowned sports star whose signature move is a unique shot that takes a defender aside. The abilities represent this perfectly. This type of flavor is widespread across the whole Final Fantasy offering, and not all fun and games. Some serve as poignant echoes of emotional events fans remember vividly decades later.
"Moving tales are a vital component of the Final Fantasy legacy," wrote a senior designer involved with the project. "The team established some broad guidelines, but ultimately, it was mostly on a case-by-case level."
Even though the Zack Fair card isn't a top-tier card, it represents one of the set's most clever instances of storytelling through gameplay. It masterfully captures one of *Final Fantasy 7*'s most pivotal dramatic moments with great effect, all while capitalizing on some of the product's key gameplay elements. And even if it doesn't spoil anything, those acquainted with the tale will immediately grasp the significance embedded in it.
At a cost of one white mana (the alignment of heroes) in this collection, Zack Fair is a base power and toughness of 0/1 but comes into play with a +1/+1 token. By paying one colorless mana, you can sacrifice the card to bestow another creature you control protection from destruction and move all of Zack’s bonuses, along with an Equipment, onto that chosen creature.
These mechanics paints a scene FF fans are very familiar with, a moment that has been reimagined throughout the years — in the classic *FF7*, *Crisis Core*, and even new retellings in *FF7 Remake*. But somehow it lands just as hard here, expressed entirely through rules text. Zack gives his life to save Cloud, who then picks up the Buster Sword as his own.
A bit of history, and take this as your *FF7* warning: Years before the primary events of the game, Zack and Cloud are severely injured after a confrontation with Sephiroth. After extended experimentation, the friends get away. During their ordeal, Cloud is comatose, but Zack vows to look after his friend. They eventually reach the plains outside Midgar before Zack is fatally wounded by forces. Abandoned, Cloud then takes up Zack’s Buster Sword and assumes the role of a elite SOLDIER, leading directly into the start of *FF7*.
Through gameplay, the rules in essence let you reenact this iconic event. The Buster Sword is a a powerful piece of armament in the collection that costs three mana and gives the equipped creature +3/+2. Therefore, using six mana, you can turn Zack into a formidable 4/6 while the Buster Sword equipped.
The Cloud, Midgar Mercenary also has clear combo potential with the Buster Sword, enabling you to search your deck for an equipment card. When used in tandem, these three cards unfold in this way: You play Zack, and he gets the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword from your deck. Then you summon and give it to Zack.
Due to the way Zack’s signature action is designed, you can actually use it in the middle of battle, meaning you can “block” an attack and trigger it to cancel out the damage entirely. Therefore, you can make this play at a key moment, passing the +1/+1 counter *and* the Buster Sword to Cloud. He then becomes a powerful 6/4 that, whenever he strikes a player, lets you draw two cards and play two spells at no cost. This is just the kind of moment referred to when discussing “emotional resonance” — not spoiling the scene, but letting the gameplay evoke the memory.
However, the flavor here is deeply satisfying, and it extends past just Zack and Cloud. The Jenova card is part of the collection as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which additionally gains the type of a Mutant. This sort of hints that Zack’s starting +1/+1 token is, in a way, the SOLDIER treatment he received, which included modification with Jenova cells. This is a tiny connection, but one that implicitly ties the whole SOLDIER program to the +1/+1 counter mechanic in the set.
This design doesn't show his end, or Cloud’s confusion, or the memorable location where it all ends. It doesn't have to. *Magic* lets you recreate the legacy for yourself. You make the sacrifice. You hand over the weapon on. And for a fleeting moment, while engaged in a card battle, you are reminded of why *Final Fantasy 7* continues to be the most influential game in the franchise ever made.
Elara is a seasoned writer and digital storyteller with a passion for exploring diverse literary genres and empowering others through words.